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Visual commands control what appears on screen during dialogue sequences.
These function signatures are based on analysis of the game’s files. Some behaviors and parameter descriptions are inferred and may not be fully accurate. Furthermore, the game is in Early Access and may change over time.

Background Commands

back_creat

Creates or changes the background image.

back_remove

Removes a background.

back_move

Animates background position.

back_shake

Shakes the background.

back_tint

Applies a color tint to background.

back_rotate

Rotates the background.

splash_screen

Shows a splash screen effect.

CG Commands

cg_creat

Displays a CG (full-screen image).

cg_remove

Removes the CG.

Character Commands

Character body and face can be specified as numeric indices (e.g., 1, 9) or string names (e.g., laugh1, angry1). Numeric indices are more commonly used in the game scripts.

char_creat

Creates a character on screen.

char

Changes a character’s appearance (body and/or face).

char_remove

Removes a character from screen.

char_move

Moves a character to a new position.

char_shake

Shakes a character.

char_flip

Flips a character horizontally.

char_tint

Applies color tint to a character.

char_rename

Renames a character identifier.

Effect Commands

Screen blink effect.

open_eyes / close_eyes

Eye opening/closing transition effects.

enable_vignette / disable_vignette

Controls vignette effect.
enable_vignette: disable_vignette:

set_blur

Applies blur effect.

set_lift

Adjusts color lift (brightness).

bg_cross_fade / bg_slide_in

Background transition effects.

Common Patterns

Scene Setup

Expression Change

Scene Transition

Dramatic Effect